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Sunday, July 28, 2013

Dark Seer:
Introduction
Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.

The Dark Seer is a master of manipulating the positioning of allies and enemies and causing confusion in battle. His Vacuum ability drags all enemy units a wide area to a central location. This spell is very deadly when combined with allies who have strong area of effect spells. The Dark Seer's primary damage source is Ion Shell. When cast on an allied unit or the Dark Seer himself, Ion Shell continuously damages all adjacent enemies, making it the natural complement to Vacuum. Ion Shell is powerful when cast on allied melee heroes who like to be in the thick of the fight. To aid his allies and to make sure Ion Shell is in range, the Dark Seer uses Surge, a powerful spell that makes a target ally move at maximum speed for a short period of time. This ability is useful in any situation, and due to its low cooldown period and mana cost it can be cast quite frequently. The Dark Seer's final spell, Wall of Replica, summons a shimmering barrier which duplicates any enemy hero that passes through it, creating an illusion of him. Wall of Replica is great at causing a lot of confusion during large battles, especially combined with Vacuum. For players who like a more strategic playstyle and can quickly determine the flow of battle, the Dark Seer is a good choice.
Skill info

Vacuum


Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.

Ion Shell


Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it.

Surge


Floods a target with excess power giving it maximum speed for a brief period of time.

Wall of Replica


Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will take damage and have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up.
Skill build:

Level 1 - Surge Level 10 - Surge
Level 2 - Vacuum Level 11 - Surge
Level 3 - Ion Shell Level 12 - Surge
Level 4 - Vacuum Level 13 - Wall of Replica
Level 5 - Vacuum Level 14 - Wall of Replica
Level 6 - Ion Shell Level 15 - Stats
Level 7 - Vacuum Level 16 - Wall of Replica
Level 8 - Ion Shell Level 17 - Stats
Level 9 - Ion Shell Level 18+ - Stats

* If you prefer harassing, max Ion Shell first instead.
If you went to a solo lane, take Ion Shell and Surge in between until you maxed Ion Shell, after Ion Shell max Vacuum.

Friday, July 12, 2013

I Seek YouR Bl00D

BlOODSEEKER

Hero Intro:

Imbued with shamanistic and demonic powers, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.


An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.
SKILL INFO:
Bloodrage

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

Blood Bath

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

Strygwyr's Thirst

Enables Strygwyr to sense the bleeding of any enemy hero below 20/30/40/50% hp. If he finds one, Strygwyr gains vision of that unit and increased movement speed and armor.

Rupture


Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Guide will be updated soon checkout other guides till than
GiS_GoDz


Sunday, July 7, 2013

Locked and loaded!

SNIPER-DOTA GUIDE




HERO INTRODUCTION

While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round



BACKGROUND STORY

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

Skill Information:


Shrapnel


Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds

Headshot:


A shot to the head deals bonus damage and stuns for a short duration.

Take Aim:

Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.

Assassinate


Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Skill Build:
Dwarven Sniper Skill Build

Lvl 1 - Headshot/Take Aim
Lvl 2 - Headshot/Take Aim
Lvl 3 - Headshot/Take Aim
Lvl 4 - Headshot/Take Aim
Lvl 5 - Headshot/Take Aim
Lvl 6 - Assassinate
Lvl 7 - Headshot/Take Aim
Lvl 8 - Headshot/Take Aim
Lvl 9 - Headshot/Take Aim
Lvl 10 - Shrapnel
Lvl 11 - Assassinate
Lvl 12 - Shrapnel
Lvl 13 - Shrapnel
Lvl 14 - Shrapnel
Lvl 15 - Stats
Lvl 16 - Assassinate

Lvl 17-25 - Stats
Item Build:

1.Power treads (Strenth) or BoT or Phase Boots

I prefer power treads over phase boots at early game because of strenth which provides hp and suivivability for sniper.Whereas Phase Boots provides with damage and movement speed still lack in hp and survivability that Sniper needs.BoT can be bought at late game as you will be having enough Hp.

2.Mask of Madness or Helm of Domi

According to me Helm of Domi is best choice for Sniper with lifesteal and Bonus armour,whereas Mask of madness provides you with 17% Lifesteal and Berserk State which gives Bonus attack and movement speed but you take 30% more damage and hence makes sniper an easy target.So Skip getting MoM and ger Helm.

3.Black King Bar or Lothars Edge

In my Dota Career ive saw many people making lothars almost all.But once my friend told me if you wanna play sniper make BkB and rape everyone and told that lothars edge is gay item XD.I agree with him as BkB gives you bonus hp and damage and magic immunity is sufficient to kill everyone and you wont be needing lothar to hide than attack and play Hide And Seek :P.
So i Prefer BKB  more than lothars , but still you can make lothars it depends on the game.

4.Sange and Yasha or Skadi

I think both items are good and you can make any one of them but i generally make sange and yasha.

5.Monkey King Bar

No need to say anything just own this thing and own all other team carries.

6.Butterfly

One thing that you must get to save your ass from other team dpsers.

7.Burriza

8.Heart of Tarassque

9.Satanic

More information will be added soon keep updating and help me with more ideas and which guide you like to see
Thank you
GiS_GoDz

Shake ThE EArTH


EARTHSHAKER - DOTA GUIDE


ADVANCED STATISTICS

Affiliation: Sentinel
Attack Animation: 0.467 /0.863
Damage: 46 - 56
Casting Animation:0.69 / 0.5
Armor: 2.68
Base Attack Time: 1.7
Movespeed: 300
Missile Speed:Instant
Attack Range:128 (melee)
Sight Range:1800 / 800

HERO INTRODUCTION

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

BACKGROUND STORY
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.


SKILLS




Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Notes:
  • Damage type: magic
  • Crevasse lasts 8 seconds
  • AoE: 225
  • Range - 1300
Fissure is ES's early game weapon of choice. Remember fissures aoe stun and damage is only half the beauty of this skill. From blocking enemies to saving his allies, Fissure can do it all and leave you feeling warm inside. Enemies downing a tower? Isolate one while your teammates beat down on him. Ally being chased down? Create a fissure between them!

Remember fissure has a slight cast time. Keep that in mind while trying to pull of those precise timing stuns. Some people argue that one level of fissure can suffice and to a degree they have a valid point. But nothing else ES can provide is more useful then leveling his stun.

ES is also an ideal roamer. Fissure is unique from most disables in the sense that a lot of its practicality can be obtained from just one point in the skill. A fissure block at level one can be just as useful as at level 4. This is in no way an advocacy for you to just get one point in fissure. The damage increase is a boon, its just a way of saying that ES is useful from the get go.



Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Notes:
  • Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
  • Bonus damage from this skill does not stack with the Double Damage rune.
  • Lasts 14 seconds.
  • If you are going to attack a unit but then you cancel it you will loose the bonus damage even if you didn´t damage any unit.

Enchant Totem is a very solid skill, though for reasons other than expected. While the damage bonus can seem like a lot, ES is not a physical dps machine. A single point will suffice to give you its valuable stun via aftershock. Thus only one point of enchant totem will be skilled until level 23 and the fact that stats will help you far more then a measly one hit with plus damage.

Furthermore as Enchant Totems damage is only enhanced by +stats items (i.e Heart which doesn't come till much later if at all) there is no real benefit to getting more than one point in this skill. Another problem with enchant totem is that it is hard to place without a blink dagger. No ones just gonna let you wade up to them and enchant totem. Once blink dagger is purchased this becomes a staple move in your combo.


Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

Notes:
  • Damage type: magic
  • Using items does not trigger Aftershock.
  • The so underestimated skill, the reason Im making this guide.
Aftershock is the skills that gives ES his "perma-stun" reputation. All skills cast by ES now have an AOE around him to disable and damage the enemy. This gives totem and Echo Slam 1.5 second stuns and is integral to the disabling ES. As we are delaying leveling up totem we can skip out on taking this for a while. At level 10 ES has plenty of mana and possibly nearing blink thus making it a logical step to get that level in blink.

Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.

Notes: 
  • Damage type: magic
  • Will not damage ethereal units
  • The initial damage will go through magic immunity, the additional damage will not.
  • The initial damage is dealt in an AoE of 500 around Earthshaker

Echo slam. Your trademark ultra kill granting skill. Seeing a huge enemy push makes ES cry tears of joy. Blink in and let the magic begin. Echo slam generates damage from how many enemy units are in a close proximity. The greater the amount the higher the damage. This is what makes ES viable past early game and is skilled at 6, 11 and 16.


SKILL BUILD


1.  Fissure2.  Aftershock
3.  Aftershock

4.  Enchant Totem 
5.  Aftershock
6.  Echo Slam
7.  Aftershock
8.  Enchant Totem
9.  Enchant Totem
10. Enchant Totem

11. Echo Slam
12. Fissure
13. Fissure
14. Fissure

15. Stats
16. Echo Slam
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats


Skill Build explanation:

This is the main reason I am making this guide so please I need you to read carefully, I am trying to make this as simple as possible because my english is not that good. Lets do some math here. let´s think you are a level 7 ES, a regular player will max fissure first and will have 1 level of the other spells.

Now, you are facing a random hero alone and he will not do anything, start using all your spells.

Regular ES player:

Echo Slam dmg: 200
fissure dmg: 275
E.totem dmg: regular attack
Aftershock dmg: 75 (25 for each spell)

Total dmg: 550+1 regular attack


My guide´s skill build:

Echo Slam dmg: 200
Fissure dmg: 125
E. totem dmg: regular attack
Aftershock dmg: 345(115 for each spell)
Total dmg670+1 regular attack
See the difference? You maybe think:"naa, no big deal it´s not a lot, not worth it". Well now lets see the stun duration.


Regular ES player:

Echo Slam stun: 0
Fissure stun: 1.75
E. Totem stun: 0
Aftershock stun: 0.9(0.3 each spell)
Total stun: 2.65 sec



My guide´s skill build:

Echo Slam stun: 0 
Fissure stun: 1
E. Totem stun: 0
Aftershock stun:4.5(1.5 each spell)
Total stun4.5 sec

(Fissures stun wont count since aftershocks stun takes effect at the same time T^T)

Now I hope you are not thinking like before at this point, but if you are not buying it, let´s compare the mana cost. 


Regular ES player:

Echo Slam mp cost: 145
Fissure mp cost: 170
E. Totem mp cost: 50
Total mp cost365

My guide´s skill build:

Echo slam mp cost: 145
Fissure mp cost: 125
E. Totem mp cost: 50
Total mp cost320


I really want to know if you guys got my point , if you still think like any other player in Garena, RGC or any other DotA platform, there´s no point to keep reading because as i said it before, the point of this guide was to share my skill build. But as you already know, nothing is perfect, this will work in a close combat, this means you have to be close to land those 5.5 sec stun (300 aoe), besides, if you are going to use your fissure to kill a fleeing hero, you will make more damage and stun for a longer duration with the regular player skill build. It´s up to you, either pick the 5.5 sec stun (where you and your allies can kill easily every hero trapped by the aftershock) or kill 1 fleeing hero.




ITEM BUILD


He´s a strength hero who depends on mana so what are you gonna get? mana items, good, now that we made that clear, let´s continue:



Starting Items:

  • 1 Tango
  • 2 Clarity Potions
  • 3 GG branches
  • 1 Salve


OR


  • 1 Tango
  • 2 Clarity Potions
  • 1 Salve
  • 1 Recipe for Soul Ring

OR
  • 2 Tango
  • 2 Clarity Potions
  • 2 Mantles





Item justification:

Get the first starting items if you see spellcasters in the other team so you can upgrade to a magic wand. The second one is maybe the best one because it gives you both mana and hp regen for a low cost and the sacrifice ability in cases you are out of mana. The third one is my favorite because i got a little trick which i want to share with you guys, time for some math:


Let´s say you have a lvl 1 ES with 208 mp, now add 6 int from the mantles that gives you 286 mp. Now you used your fissure twice (-250 mp) that leaves you 36 mp, go out of the enemy sight of range, drop your mantles, this will reduce your max mp to 208 and your current mp to 30 aprox. Now use 1 C. potion, if we dont count its own mana reg in 30 sec, you will have 130/208 mp, thats 65% of max mp, now pick those 2 mantles you dropped, that will add 78 mp to your max mp, the 65% of 286 is 185 aprox. this means you got 55 mana free! this maybe a little confusing but try it do the math and you will see the difference.




CORE ITEMS


Raigor needs dagger, everybody knows that, get it asap because your main problem is positioning, a good ES cant do anything if hes not in the middle of the battle alive. They won´t let you get in.



LUXURY ITEMS



Aghanim´s Scepter: Since last changes, AS can be used by ES now, if you guys don´t understand how it works i´ll tell you: each hero counts as 2 echo damages, that means there´s and extra 140 damage for each hero.

Shivas Guard:
This will help you a lot against dpsers, the mana boost is great. It sinergyies really good with your spell combo(remember, aftershock wont be activated with items)

Guinsoo:
Get it if you find a dps/nuker hero(sf). giving you mana and hp, its a very common pick on ES.


SITUATIONAL ITEMS



Force Staff:This item is really fun to play with, it works as a small blink to yourself and can be use to help allies scape or doom any enemy hero.



REJECTED ITEMS


Black King Bar:
You are going to blink in the battle and stun as soon as possible trying to hit every hero near, no need to get avatar for that.

Lothar´s Edge:
Although lothars can be use to position ES, this item is rejected because it can be easily counter with dust or wards. The damage and bonus damage is wasted because you are going to cast asap and you only hit once in every combo.
Refresher Orb:
Since lasts changes, corpses now doesnt deal echo damage so it´s pretty useless.



ALLIES

Mana supporters:



He needs a lot of mana, a good mana partner will help you "spam" your stuns



Special cases:



consider it as a free blink.


He places them together , you ult.





Fatal Bonds+ES combo= team rape

ENEMIES



Mana Burners:

   
 

Don´t let this guys aim you or you won´t be able to use any spell.Silencers: 

 
   

Nothing you can do here.



Special cases:

 
Magic inmunity.

No damage at all(if fat).


Wait until he uses it, then blink in.



Easy food:

 
they so easy to kill but be careful, if you didnt kill them with your combo(maybe they are really fat or you screwed it) you are dead.