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Saturday, June 15, 2013

Its a TRAP TRAP TRAP RATTLETRAP

Clockwerk Goblin
Rattletrap

Hero's Background Story
A robotic terror, the Clockwerk Goblin is one of the most deadly ambush heroes in the game. Enemies who aren't careful will soon find themselves trapped and shredded by this tiny mechanical Goblin. The Clockwerk Goblin is at his most dangerous when he is right on top of his target. Using Battery Assault, he repeatedly damages and stuns an adjacent foe, and with proper positioning his Power Cogs can trap a single enemy nest to him, pushing others away. This combo is quite lethal to fragile heroes. To aid in finding and getting next to enemies, the Clockwerk Goblin has Rocket Flare and Hookshot. Rocket Flare sends a missile to anywhere on the battlefield, causing some damage and giving the Clockwerk Goblin vision of the targeted area for several seconds. Hookshot fires a chain which latches onto enemy units, causing damage and a stun. However, the primary purpose of Hookshot is to pull the Clockwerk Goblin to the target, putting him in perfect position to unleash his deadly Battery Assault and Power Cog combo. Good awareness is the best counter to this deceptively small mecha-Goblin.



The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.



Skill Description :

1.Battery Assault:
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.7 seconds. Lasts 10.5 seconds.

Mana cost :75/75/75/75
Cooldown: 32/28/24/20 seconds
Duration:10.5 seconds
Effect: Deals 15/35/55/75 damage and ministuns
Total damage 225/525/825/1125

Note:
1.This skill remains active even rattletrap is disabled.
2.This skill cancels channeling of heroes and hence is good against channelers like rylai,enigma etc.
3.Ministun is good for chasing enemy.
                  

2.Power Cogs:

The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An                                element powers down if it shocks a unit.
Mana Cost :50/60/70/80
Cooldown:15 seconds
Duration:5/6/7/8 seconds
Effect: Drains 80/120/160/200 life and mana
Notes
1. Damage type: magical
2. Cogs can shock invisible units.
3. Use this skill and first skill with your ulti and you can easily take one hero on your own and these cogs require 3 attacks from enemy to destroy and you can use these cogs to block your enemy in narrow lane or in trees to save your ally.
4.These cogs require one attack from you to destroy.
How skill looks

Demo
3.Rocket Flare:

Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.


Damage:80/120/160/200
Range:GLOBAL
Mana:50
Cooldown:20/18/16/14
Reveals map for 10 seconds
Notes
1. Damage type: magical
2. Does not kill enemy animal couriers.
3. Reveals the map for 10 seconds and hence can be used before you are using your hook in any fog area so that you dont waste your ulti.
4. Can be used to kill fleeing enemies just require's little logic and luck and you wil definately kill them so i will say always try killing dont wait.
4.Hookshot:

Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.

Damage:100/200/300
Duration of stun:1/1.5/2 seconds
Range:2000/2500/3000
Cooldown:70/55/40 and 12 seconds with scepter
Mana cost:150
Notes
1. Damage type: magical
2. Can be improved by Aghanim's Scepter (* shows the improved values).
3. Hookshot will latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
4. (**) Latch/stun AoE
5. The affected enemy will be paused until the hook retreats.
6. Colliding with a neutral creep, or with an allied unit (without Aghanim's Scepter) will stop the hook for no effect.
7.Can be used to escape or initiate or get into fight and with scepter you can just spam it very easily.

Item Build:
Early Game:
1. Soul Ring reciepe
2. Ironwood branches
3. Tango
4. Salve




Core Items:
1. Power treads
2. Blademail
3. Hood of Defiance'
4. Vanguard







Luxuary Item:
1.Radiance
2.Heart of tarrasque





Why this item build??
According to my build Soul ring should get first to solve  mana problem than power treads followed by blademail as when you hookshot and powercog the hero will only attack you so blademail will be a good option to deal damage.Getting vanguard is good for hp regeneration and block damage also,Get Hood of defiance if there are lots of spellcasters.Getting heart or radiance,according to me getting heart is better than radiance as it give you damage with hp after heart you can get Radiance.
Skill Build:-
1.Rocket Flare
2.Battery assault
3.Rocket Flare
4.Battery assault
5. Power Cog
6. Hookshot
7. Rocket Flare
8. Rocket Flare
9. Battery assault
10. Battery assault
11. Hookshot
12. Power Cog
13. Power Cog
14. Power Cog
15. Stats
16. Hookshot
17-25 Stats

Why this skill build??
According to me rocket flare is taken first to know where the enemy team is heading choosing which lane which heroes so that you can arrange your lanes with that information.It can also be used for first blood attempt if the enemy hero is trying to escape at low hp you just need to target correctly and th e kill is yours.After that battery assault is taken as it provide you with a ministun and decent damage per second and can be used to kill enemy or harass enemy heroes.Power cog is taken at level 5 because it is not much of a use without hookshot so take it just before level 6 and you can combine this with your ulti can get kill easily

Hero Ally and Counter:

Counter:

Guide will soon be updated keep waiting and have made some changes in kunkka and earth spirit guide please visit and give your views about changing anything or any new strategy you wanna share with everyone and please share my blog
www.dota1guide.blogspot.in
Thank you
(Gis_GoDz)

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